It’s no surprise that as technology pushes industrial evolution forward, it is changing the education sector as well. New teaching methods and even new subjects are being created and taught. Pioneering Indian schools are embracing this shift to meet the needs of the digital era. In 2016 a research report by ‘E-Learning Industry’ ranked India as the number one growth country for e-learning, at 55% growth year on year.
The trends we see emerging from the technology sector can improve education outcome immensely. A good example of this is the ‘Flipped Classroom’ method. According to KHDA 2015-2016 report, Flipped Classrooms are available in the more successful Indian Curriculum Schools. This teaching method motivates students to conduct online research at home and teach other students about the subject in class. Findings by the Academic Medicine journal found that Pharmaceutical students who were taught with the flipped classroom model, rather than the in-class lecture model, had improved test results.
The majority of younger generations are growing up with technology as a fundamental part of their life, and it will go on to be a significant part of their working life. The changing societal and aspirational needs of the youth fueled a major proportion of the 2016 Indian Curriculum Renewal and Examination Reform. It was agreed that digital literacy will be introduced in the Indian curriculum in a graded manner. For this reason, you can expect computer education to become an even more prominent part of your child's school life in the near future.
Unfortunately, access to technology is not yet universal, so an emerging trend that can (and should) be implemented into all curricula is gamified learning. Over 3 billion hours a week is spent playing video and computer games worldwide. By design, games motivates, rewards, and encourages friendly competition. There is mounting evidence that directly supports the educational benefits of gamified learning, such as: giving students ownership of their learning, freedom to fail and try again without negative repercussions, and inspiring students to discover intrinsic motivators for learning. The cognitive neuroscience department of Geneva found that different games have different effects on the brain. Puzzles improve strategic thinking, problem-solving, analysis and memory. Action games teach kids quick-thinking, accuracy, memory, and many other skills. KHDA 2015/2016 report highlighted that the more successful Indian curriculum school had teachers that planned activities to elicit deeper understanding and promote critical thinking (common aspects of gamified learning).
Finally skill development. This needs to be big area of growth, especially for Indian schools because a significant number of the Indian workforce are under skilled for employment. Rajesh Sawhney, founder of GSF, noted, “No one is unemployed in India; there are just a lot of people who are unemployable.” Students facing graduation may not be equipped to enter the job market for a reason progressively common in the 21st-century skills (soft skills), or the lack thereof. Businesses on the hunt for the next generation workforce frequently agree that potential employees lack the proper business skills and professional abilities that will help make them qualified candidates. Again the 2016 Indian Curriculum Renewal and Examination Reform stated the curriculum should “aim for the overall development of students through imparting life skills in an increasingly technology-driven environment.” [RethinkIndia.in].
By broadening the choice of subjects, altering teaching methods, adopting technology, and focusing on the development of 21st Century skills, institutions will produce a generation of students who are choosing a career based on experience, interest, and ability. The benefits of which goes beyond the individual person, they will go on to contribute positively to the nation at large.